Lvl 3: Cure Serious Wounds, Blindness, Resist Energy (Communal), Delay Poison (Communal), Bestow Curse. ![]() Lvl 2: Cure Moderate Wounds, Restoration (Lesser), Boneshaker. ![]() Sadly, when I actually tried to do that in game, for some reason she didn't get the bonuses from TWF and she'd get -6/-10 or -4/-8 when shield bashing, which is less than ideal. Spells by level in order of importance: Lvl 1: Cure Light Wounds, Divine Favor, Shield of Faith. Now, why is that a good idea ? Because her damage judgement adds a flat amount of damage per attack so all other things being equal she benefits more from TWFing than swinging that scythe, and because by the time she gets bashing finish she can toggle both that and the +attack judgement (and bane) to ensure her main hand hits, for lotsa free shield bashes. Well, my own Jaethal build got crushed by a bug, but I was planning on giving her, in order : lvl 3 : shield bash (toggle it off for now) lvl 4 : shield wall, stick her next to Valerie, +1 DEX lvl 5 : Two-weapon fighting, toggle shield bash on lvl 7 : Double Slice lvl 8 : Outflank or Shake it off lvl 9 : power attack lvl 11 : cornugon strike lvl 13 : take a level of Fighter, shield master & bashing finish, get her a keen scimitar Looking for a good Jaethal build, was using her as an Frontline semi-tank but she is kinda annoying to heal and since she has a lot of spells to cast I feel like I would prefer to leave her a bit behind (Preference to 6ft weapon over ranged, already got 3 ranged on the team).
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